✦ indie game newsletter

Indieformer Publishing · Notes from Josh

12 years of curation.
1 game to prove I know
what I'm talking about.

I'm Josh. I've been running Indieformer for twelve years — a newsletter, a YouTube channel, a game jam, a lot of opinions about what indie games deserve more attention. Now I'm publishing one.

Feed the Scorchpot is the first game I've bet my reputation on. No budget. No big publisher machine. Just me, Clem, a developer we trust, and twelve years of taste on the line.

Indieformer started as a side project in 2013. Twelve years later it's a newsletter, a YouTube channel, a release tracker, a game jam — and now a tiny publishing arm. Every month we ship Showcase (released titles worth your time) and Indievelopment (games still being made that are worth following). When something deserves a longer look, we publish Frontline: one game, one developer, one idea — explored properly.

Editorial rule, day one: only games we'd recommend to a friend. If it's in Indieformer, it earned the spot. That rule applies to the games we publish too — which is a strange and slightly terrifying line to walk. More on that below.

Two monthly editions.
One when something demands it.
Every issue covers games I'd actually recommend to a friend. The format depends on where the game is in its life — finished, in progress, or worth a deeper look.
Showcase
Monthly
Fully released titles
Games that are out and worth your time right now. Not everything — just the handful I'd actually text a friend about at 11pm.
Indievelopment
Monthly
Games in the making
Early access games and Kickstarters worth following. The ones worth backing before everyone else catches on.
Frontline
When it's earned
Deep dives
One game, developer, or trend — when something earns the long form. Less frequent. Worth the wait.
Latest issues
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✦ Indieformer Publishing · Josh & Clem
After twelve years of writing about games, we started backing one.
Indieformer Publishing is the part where I stop being only the critic and start being the champion. $0 budget. No investors. No machine. Just twelve years of taste, an audience that already trusts it, and a developer worth going to bat for. First game on the roster: Feed the Scorchpot — a cozy-chaotic tabletop roguelike about dice, dragons, and 20 years of increasingly desperate cooking. On Kickstarter now.
See the game →
Community
Patch Notes — the game jam we run
For broken ideas and beautiful messes. Open to everyone — players, developers, and people who've never made a game before. 500+ entries so far. We started it because criticism without making is its own kind of cowardice.
Join the jam →