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#24 | From Failure to Redemption
The Indie Devs Who Refused to Quit


Issue Partner
FRONTLINE
ReSetna
From Failure to Redemption: The Indie Devs Who Refused to Quit
Some games launch, struggle, and fade into obscurity. ReSetna didn’t. After a tough start, the devs refused to move on, overhauling everything from combat to level design in a matter of weeks. The result? A game that feels completely transformed—and we got to experience the change firsthand. This is the story of an indie comeback done right.

The launch of your game is supposed to be a defining moment. The culmination of years of work, the first time players step into the world you built. For ReSetna, that moment on January 31st, 2025, wasn’t the victory lap the developers had hoped for.
Despite its strengths, the game’s combat felt clunky, exploration lacked depth, and key mechanics weren’t landing as well as intended. Some players enjoyed it, but others felt it was missing something. The final boss—meant to be a climactic challenge—fell flat. And in the crowded indie space, an underwhelming launch doesn’t just hurt—it can feel like the beginning of the end.
But instead of moving on, the team behind ReSetna doubled down.
Over the next month, they released 12 updates, each shaped directly by player feedback. Every review, every frustration, every small suggestion—it all went into the development backlog. Combat was rebuilt to feel more fluid. The final boss was redesigned into something worthy of its title. Exploration became more rewarding. The upgrade system was expanded, keybinding options were added, and entire sections of the game were reworked.
The result? The ReSetna that exists just a month and a half later isn’t just patched—it’s transformed.
And we got to experience it firsthand.
Before the updates, the foundation was solid—challenging combat, enemy variety, a unique upgrade system—but there were cracks. Some mechanics felt underexplained, movement wasn’t quite as tight as it could be, and the difficulty could frustrate more than reward.
After the updates? The game feels great. Combat is smoother, every encounter feels more satisfying, and movement has the level of polish it was missing before. The challenge is still there, but now it’s fairer, more rewarding. The game doesn’t hold your hand, and that’s a good thing—but now, it also gives you the tools to figure things out.
The lesson here is one that indie developers in particular can take to heart: a launch isn’t the end of your game’s story.
Would ReSetna have benefited from a smoother release? Of course. But what matters now is that the game is better than it was at launch—significantly so. This is something AAA studios often struggle with, but indie teams can move fast. They can listen. They can act.
ReSetna proves that a game’s legacy isn’t defined by its first impression. It’s defined by what comes next.
And this? This is what the indie spirit is all about.
Want to experience it for yourself?
We've got 20 keys for ReSetna to give away. Our Key Supporters get first priority—so if you want to guarantee one, there are 7 spots left. Sign up below to lock in your copy (until they’re all gone). Otherwise, the rest will be raffled via our Discord community—jump in for a chance to win!
FRONTLINE
What is ReSetna?

A 2.5D Metroidvania set in a world on the brink, swallowed by decay. Towers crumble, metal husks roam the wastelands, and a mysterious Signal twists machines into something far worse. You are ReSetna, a lone warrior armed with a blade and a drone companion, carving through the wreckage, sent to unravel the truth before everything collapses for good.
We went into ReSetna with fresh eyes, experiencing it both before and after its major overhaul. Even in its early form, the combat had promise—challenging, rewarding, and packed with enemies that force you to adapt and learn their attack patterns. But after the update? Combat is now fluid and tactical, movement feels precise and responsive, and every battle demands adaptation. They hit that perfect balance between difficulty and satisfaction. The changes didn’t just improve the game—they made it a legitimately fun and rewarding experience.
Key Features:
Tactical Combat: Punishing enemies and bosses that require patience, precision, and pattern recognition.
Modular Upgrades: A unique chip-based system lets you tailor your playstyle, from brutal offense to evasive agility.
A World in Ruins: Treacherous districts, hidden paths, and forgotten lore waiting to be uncovered.
IXA, Your Drone Companion: Heal, scan, and assist in combat as you push deeper into the unknown.
It took a rocky launch and a relentless month of updates to get ReSetna where it is now—but the result is a game that was worth sticking around for.
Are you ready to reset the future?
Happy gaming!
The Indieformer Team
P.S. Don’t forget to share your thoughts and favourite discoveries with us via the comments, Threads, or reach us at [email protected]
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