

You built an island to thrive — but the seas beyond are full of danger.
So you struck a deal: twenty years of protection in exchange for twenty years of dinner service.
Keep the dragon fed, keep it friendly… and maybe, just maybe, survive the contract.


You’re a farmer-chef — part cultivator, part cook, part desperate gambler.
Each run is a mix of planning, luck, and mild panic.
Build your island, roll your dice, harvest ingredients, and cook your way through two decades of growing hunger.
The loop is simple:
Build new farmsteads, shrines, and harbors on your hex-grid island. Each one changes how your board behaves, stacking yields, bonuses, and adjacency effects.
Roll your dice to activate matching tiles. Every number you roll determines which farms produce and which ones sit idle.
Harvest what you can. No matching tile? Tough luck. The dragon doesn’t eat excuses.
Cook meals by combining ingredients into recipes that add flavor and essence to your base fodder score — creating absurdly satisfying multipliers.
Feed the dragon. Meet its hunger, and you move into the next year with new tools and upgrades. Fall short, and you burn another season trying to claw your way back.


Strategy Meets Chaos – Roll dice to activate tiles, harvest ingredients, and outsmart your own bad luck. Each run balances planning with panic.
Fodder × Flavour × Essence – Every meal is a math puzzle wrapped in chaos. Stack multipliers, chase absurd combos, and watch your score explode.
20+ dice types – odd, even, coloured… even dice carved into six sixes. Build your perfect tray and pray the dragon’s merciful.
50+ Buildings & 80+ Recipes – From humble farms to flavor-forging shrines, combine and upgrade your board to create unstoppable engines.
Broken Combos – Bend the rules, break the math, and rebuild your strategy mid-run when everything inevitably catches fire.
Hand-Drawn Art – Every dragon, building, and meal lovingly illustrated by married duo Jakub & Daniela.










👨💻 Jakub: Designer / Programmer — building the game in GameMaker.
🎨 Daniela: Artist — hand-drawing every dragon, building, and recipe.
💎 Indieformer: Publisher — supporting with marketing, press, and community building.
Together as Moravian, Jakub and Daniela’s partnership is equal parts code and canvas — one builds the systems, the other gives them soul. Together with Indieformer, they’re cooking up something delightfully different.
This is a first commercial development project for Jakub & Daniela, and a first publishing project for Indieformer. We’re all stepping into new territory together, but that’s exactly what excites us.
Between us we bring years of experience in design, media, and community-building. And just as importantly: a shared obsession with roguelikes and the kind of games that pull you into “just one more run.”


© Moravian Games | Published by Indieformer