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An exclusive deep dive into a game worth your attention—before everyone else catches on.
How a car-ride misunderstanding and a professional chef’s background turned the creature-collector genre into a high-stakes dinner rush.
Feb 15, 2026
From a flat idea to full funding — how one dev turned cardboard into conviction.
Nov 27, 2025
A magical dating sim might matter more than you think
Oct 8, 2025
From pixels falling on a screen to communities building their own, R74n’s philosophy is simple: overdo it.
Sep 21, 2025
Inside Black Honey, the slapstick horror of Winnie-the-Pooh meets the stubborn devotion of a two-man team.
Sep 9, 2025
Real numbers, unsexy work, and the long road to finding an audience.
Aug 27, 2025
A tactical roguelike that didn’t peak at launch, but two years later.
Aug 9, 2025
Indie games are more than code and pixels. They’re the chase of something real.
May 25, 2025
Years into his dev career, Sean Young stumbled into the monster-collecting genre — and it changed everything. Monsterpatch is the game he didn’t grow up dreaming about, but one he felt he had to make.
May 10, 2025
Cartoon-inspired, mechanically rich, and driven by a clear vision—Rat Trap is a metroidvania to keep on your radar.
Apr 7, 2025
The Indie Devs Who Refused to Quit
Mar 23, 2025
Game discovery, reimagined—by experts, for players.
Mar 5, 2025
Souls-like combat, pixel-perfect platforming, and an indie dev team proving it can be done.
Feb 11, 2025