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FRONTLINE

An exclusive deep dive into a game worth your attention—before everyone else catches on.

#66 | How a Misunderstanding Created a Monster

#66 | How a Misunderstanding Created a Monster

How a car-ride misunderstanding and a professional chef’s background turned the creature-collector genre into a high-stakes dinner rush.

Feb 15, 2026

#55 | Cardboard Cowboy

#55 | Cardboard Cowboy

From a flat idea to full funding — how one dev turned cardboard into conviction.

Nov 27, 2025

#49 | Why I Stopped to Look Twice

#49 | Why I Stopped to Look Twice

A magical dating sim might matter more than you think

Oct 8, 2025

#45 | When Doing Too Much Works

#45 | When Doing Too Much Works

From pixels falling on a screen to communities building their own, R74n’s philosophy is simple: overdo it.

Sep 21, 2025

#43 | When a Banana Peel Becomes Survival

#43 | When a Banana Peel Becomes Survival

Inside Black Honey, the slapstick horror of Winnie-the-Pooh meets the stubborn devotion of a two-man team.

Sep 9, 2025

#41 | When the Math Doesn’t Love You

#41 | When the Math Doesn’t Love You

Real numbers, unsexy work, and the long road to finding an audience.

Aug 27, 2025

#39 | You Don’t Just Launch It and Leave

#39 | You Don’t Just Launch It and Leave

A tactical roguelike that didn’t peak at launch, but two years later.

Aug 9, 2025

#31 | The Chase: Inside the Minds of Indie Creators

#31 | The Chase: Inside the Minds of Indie Creators

Indie games are more than code and pixels. They’re the chase of something real.

May 25, 2025

#29 | He Set Out to Make a Roguelike. Then He Played Pokémon.

#29 | He Set Out to Make a Roguelike. Then He Played Pokémon.

Years into his dev career, Sean Young stumbled into the monster-collecting genre — and it changed everything. Monsterpatch is the game he didn’t grow up dreaming about, but one he felt he had to make.

May 10, 2025

#26 | Rat Trap is no joke

#26 | Rat Trap is no joke

Cartoon-inspired, mechanically rich, and driven by a clear vision—Rat Trap is a metroidvania to keep on your radar.

Apr 7, 2025

#24 | From Failure to Redemption

#24 | From Failure to Redemption

The Indie Devs Who Refused to Quit

Mar 23, 2025

#22 | Tinder but for Games

#22 | Tinder but for Games

Game discovery, reimagined—by experts, for players.

Mar 5, 2025

#19 | Tails of Fate

#19 | Tails of Fate

Souls-like combat, pixel-perfect platforming, and an indie dev team proving it can be done.

Feb 11, 2025

Thanks for being here. We make this for people who care about indie games as much as we do.

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