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FRONTLINE

An exclusive deep dive into a game worth your attention—before everyone else catches on.

#43 | When a Banana Peel Becomes Survival

#43 | When a Banana Peel Becomes Survival

Inside Black Honey, the slapstick horror of Winnie-the-Pooh meets the stubborn devotion of a two-man team.

Sep 8, 2025

#41 | When the Math Doesn’t Love You

#41 | When the Math Doesn’t Love You

Real numbers, unsexy work, and the long road to finding an audience.

Aug 27, 2025

#39 | You Don’t Just Launch It and Leave

#39 | You Don’t Just Launch It and Leave

A tactical roguelike that didn’t peak at launch, but two years later.

Aug 9, 2025

#31 | The Chase: Inside the Minds of Indie Creators

#31 | The Chase: Inside the Minds of Indie Creators

Indie games are more than code and pixels. They’re the chase of something real.

May 25, 2025

#29 | He Set Out to Make a Roguelike. Then He Played Pokémon.

#29 | He Set Out to Make a Roguelike. Then He Played Pokémon.

Years into his dev career, Sean Young stumbled into the monster-collecting genre — and it changed everything. Monsterpatch is the game he didn’t grow up dreaming about, but one he felt he had to make.

May 10, 2025

#26 | Rat Trap is no joke

#26 | Rat Trap is no joke

Cartoon-inspired, mechanically rich, and driven by a clear vision—Rat Trap is a metroidvania to keep on your radar.

Apr 7, 2025

#24 | From Failure to Redemption

#24 | From Failure to Redemption

The Indie Devs Who Refused to Quit

Mar 22, 2025

#22 | Tinder but for Games

#22 | Tinder but for Games

Game discovery, reimagined—by experts, for players.

Mar 5, 2025

#19 | Tails of Fate

#19 | Tails of Fate

Souls-like combat, pixel-perfect platforming, and an indie dev team proving it can be done.

Feb 10, 2025

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