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Archive

Dive into a collection of past issues and find your next obsession.

#69 | Indievelopment: Mar 26

#69 | Indievelopment: Mar 26

Master the rhythms of high-stakes strategy and surreal exploration, from the deep-earth mines of a dwarven fortress to the neon-soaked streets of a cyberpunk detective noir. This issue features 12 essential updates on tactical card battlers, cozy feline mysteries, and the definitive return of the Spire.

Mar 16, 2026

#68 | Showcase: Feb 26

#68 | Showcase: Feb 26

Prepare to channel unpredictable magic through your keyboard in a strategic word roguelike, purge electronic narcotics from broken androids, and stitch together a false narrative to satisfy a dopamine-addicted Demon Lord. Here are 10 games that prove indie developers are still taking the best risks.

Mar 1, 2026

#67 | Indievelopment: Feb 26

#67 | Indievelopment: Feb 26

From forging blades for a revolution to rolling goblin sushi under the gun, this past month was about mastering the job at hand. Balance industrial survival against alien flora or brew the perfect coffee in a list that spans the gap between chaotic management and cozy retreat.

Feb 16, 2026

#66 | How a Misunderstanding Created a Monster

#66 | How a Misunderstanding Created a Monster

How a car-ride misunderstanding and a professional chef’s background turned the creature-collector genre into a high-stakes dinner rush.

Feb 15, 2026

#65 | We are officially Out of Time ⏰

#65 | We are officially Out of Time ⏰

We played through the time loops, the glitches, and the chaos to find our champions. From nuclear bomb heads to frantic office runners, see which games conquered the theme and took home the top prizes in Patch Notes v1.1.

Feb 11, 2026

#64 | 12 years later, we’re doing something "stupid"

#64 | 12 years later, we’re doing something "stupid"

Twelve years of hunting gems, and we’ve finally found our own. The story of how Indieformer went from immature uni students to a publishing house.

Feb 6, 2026

#63 | Showcase: Jan 26

#63 | Showcase: Jan 26

Whether you are enforcing quarantines in a collapsing city or battling corporate fairytales, this month is about finding order in the chaos. We’ve curated a mix of punishing physics climbers, precise sports sims, and narrative RPGs to test your reflexes and your ethics.

Feb 1, 2026

#62 | Indievelopment: Jan 26

#62 | Indievelopment: Jan 26

Survive the freezing dark of a permadeath mechanic sim or drift through the colorful memories of a youth left behind. This month's collection spans the gap between brutal technical challenges and high-speed, arcade chaos.

Jan 16, 2026

#61 | 2026's Upcoming Indie Games

#61 | 2026's Upcoming Indie Games

We’ve cracked open the "To Watch" stack to bring you a massive preview of the year ahead. Whether you're into high-stakes stealth, chaotic physics brawlers, or deep strategy sims, these are the future hits you need to know about.

Jan 11, 2026

#60 | 2025's Best Indie Games

#60 | 2025's Best Indie Games

A curated sweep of 2025’s releases, pulled from across the year and gathered in one place for anyone still looking for something worth playing.

Jan 8, 2026

#59 | 2025's Hidden Gems

#59 | 2025's Hidden Gems

A curated sweep of 2025’s lesser-talked-about releases, pulled from across the year and gathered in one place for anyone still looking for something worth playing.

Jan 5, 2026

#58 | Showcase: Dec 25

#58 | Showcase: Dec 25

From kickflipping through the underworld to managing a maple syrup racing empire, this collection thrives on distinct, high-concept hooks. Whether you are defibrillating hearts to a complex beat or surviving an 80s sci-fi nightmare, these titles demand mastery of unique mechanics across wildly different worlds.

Jan 1, 2026

#57 | Indievelopment: Dec 25

#57 | Indievelopment: Dec 25

We’ve rounded up a mix of titles where you can serve as a battle-worn turtle, a dungeon merchant, or a squad leader. Explore a variety of hand-drawn wilds and shattered realms in this month's best genre-bending Early Access.

Dec 16, 2025

#56 | Showcase: Nov 25

#56 | Showcase: Nov 25

It was a tighter field than usual, tucked between haunted homes, retro collectathons, pixel-dust mining, tactical grid chaos, and rhythm-driven mayhem — but the games that made the cut show why indies stay undefeated, even in the odd months.

Dec 1, 2025

#55 | Cardboard Cowboy

#55 | Cardboard Cowboy

From a flat idea to full funding — how one dev turned cardboard into conviction.

Nov 27, 2025

#54 | Indievelopment: Nov 25

#54 | Indievelopment: Nov 25

A colourful clash of worlds: roll the dice, sculpt continents, rebuild kingdoms, raid derelict ships, and stitch together whatever limbs get you through the run.

Nov 16, 2025

#53 | Showcase: Oct 25

#53 | Showcase: Oct 25

Games about cycles, chances, and what happens when you hit replay. From coded loops to spinning reels, these worlds twist the rules until luck, logic, and timing collide.

Oct 31, 2025

#52 | From newsletters to publishing — meet The Dragon

#52 | From newsletters to publishing — meet The Dragon

Turns out newsletters can grow into dragons.

Oct 23, 2025

#51 | Indievelopment

#51 | Indievelopment

Fresh early access indies that twist the familiar — horror with humor, roguelikes with heart, and stories stitched from madness.

Oct 15, 2025

#50 | Faces, Feels, and Finds from PAX Aus 2025

#50 | Faces, Feels, and Finds from PAX Aus 2025

Good people, great games, and a reminder that screens can’t replace a real chat.

Oct 13, 2025

#49 | Why I Stopped to Look Twice

#49 | Why I Stopped to Look Twice

A magical dating sim might matter more than you think

Oct 8, 2025

#48 | Showcase: Sept 25

#48 | Showcase: Sept 25

It’s been a stacked month: strange curiosities alongside heavy-hitters, games that wobble, drill, or gamble their way into your memory.

Oct 1, 2025

#47 | We asked for chaos. You delivered 480 times.

#47 | We asked for chaos. You delivered 480 times.

See the highlights, the surprises, and our picks from v1.0.

Sep 29, 2025

#46 | Indie Discovery, Rebuilt

#46 | Indie Discovery, Rebuilt

Discover every gem we’ve featured — and plenty more.

Sep 26, 2025

#45 | When Doing Too Much Works

#45 | When Doing Too Much Works

From pixels falling on a screen to communities building their own, R74n’s philosophy is simple: overdo it.

Sep 21, 2025

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Thanks for being here. We make this for people who care about indie games as much as we do.

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