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Archive

Dive into a collection of past issues and find your next obsession.

#37 | Two Free Tools to Help Your Game Get Seen

#37 | Two Free Tools to Help Your Game Get Seen

Built from real experience, made for devs. Steam Marketing + Press Kit guides now live.

Jul 26, 2025

#36 | Introducing Patch Notes – our first ever game jam

#36 | Introducing Patch Notes – our first ever game jam

A 72-hour sprint for broken ideas, weird experiments, and half-baked brilliance.

Jul 20, 2025

#35 | Indievelopment

#35 | Indievelopment

This one’s unhinged (in the best way). Fungi, fame, feudalism, and full-body VR. These games are not playing it safe.

Jul 15, 2025

#34 | Monthly Showcase

#34 | Monthly Showcase

A backpack battler, a dream god, a mountaintop rescue, and a priest in hell—June’s games are strange, stylish, and impossible to pin down.

Jul 1, 2025

#33 | Indievelopment

#33 | Indievelopment

Deckbuilders, doodlers, designers, and goblins—this month’s batch covers every corner of the indie map.

Jun 16, 2025

#32 | Monthly Showcase

#32 | Monthly Showcase

From handheld monsters to underwater myths and vertical biomes—this month’s picks go places.

Jun 1, 2025

#31 | The Chase: Inside the Minds of Indie Creators

#31 | The Chase: Inside the Minds of Indie Creators

Indie games are more than code and pixels. They’re the chase of something real.

May 25, 2025

#30 | Indievelopment

#30 | Indievelopment

Venture into worlds unknown. From post-apocalyptic oases and eldritch horrors to towering fortresses and literary realms—discover the stories that demand to be told.

May 16, 2025

#29 | He Set Out to Make a Roguelike. Then He Played Pokémon.

#29 | He Set Out to Make a Roguelike. Then He Played Pokémon.

Years into his dev career, Sean Young stumbled into the monster-collecting genre — and it changed everything. Monsterpatch is the game he didn’t grow up dreaming about, but one he felt he had to make.

May 10, 2025

#28 | Monthly Showcase

#28 | Monthly Showcase

Adventures built on wild shots, broken timelines, crumbling worlds, and second chances — which one will you dive into?

May 1, 2025

#27 | Indievelopment

#27 | Indievelopment

From cozy monster towns to medieval warzones and animated stick brawls—this month’s picks are packed with nostalgia, rebellion, and wildly creative worlds.

Apr 14, 2025

#26 | Rat Trap is no joke

#26 | Rat Trap is no joke

Cartoon-inspired, mechanically rich, and driven by a clear vision—Rat Trap is a metroidvania to keep on your radar.

Apr 7, 2025

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